Why the dream of a space MMO is far from over

Why the dream of a space MMO is far from over

Star Citizen and Squadron 42 are not a scam: on the contrary, for Peter, Chris Roberts' space project gets more exciting every day.

Star Citizen and Squadron 42 are not a scam: on the contrary, for Peter, Chris Roberts’ space project gets more exciting every day.

When I start talking about Star Citizen, it usually provokes one of two reactions from people I meet: bright eyes or frowning.

Playable for years in a feature-limited alpha version, fans of the sandbox MMO rave about nighttime forays into the online cosmos, thrilling dogfights and long trade journeys, being amazed at seamless landings on huge moons. and frenetic landing maneuvers on planets overgrown with skyscrapers.

Other players are more critical, mocking the ten-year development period of Chris Roberts’ huge project or asking about the whereabouts of the Squadron 42 single-player campaign. The whole thing seems like a castle in the air, a dream that, despite everything, moves hundreds of millions of real dollars. “It will never be finished,” they grumble.

But one thing almost never happens in such conversations: that someone doesn’t know what Star Citizen is. If preparing for our big themed week for the tenth anniversary of the start of development has shown me one thing, it’s that Star Citizen is now a global phenomenon. And one that won’t go away.

On the contrary: Star Citizen is now starting to get really interesting. In this article, I’ll explain why — and what impact Star Citizen is already having on the gaming industry. For more content about the game, check out our overview article for the next seven days:

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10 years Star Citizen

We’re kicking off the big GameStar theme week

Peter Bathge

Peter Bathge has been an editor at GameStar since 2018, but has about 18 years of experience as a game journalist. He has been professionally involved with Star Citizen since 2017 and has already interviewed developers, players and scientists. Only Chris Roberts just doesn’t want to get in front of his microphone so far. Not yet.

The small-scale revolution

It sounds paradoxical to say after ten years of development (at least two of which were admittedly spent building the CIG studios) that the really exciting thing about Star Citizen is yet to come. But the fact is: the near future looks extremely fascinating for both the so-called Persistent Universe (PU), ie the online part, and the Squadron 42 single player campaign.

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